A downloadable plugin

Godot 4 plugin for reusing assets in more than one project.

Assets are read from the environment variable ASSETS. If $ASSETS is undefined, it will be set to a folder in the persistent editor data folder called assets

($HOME/.local/share/godot/assets on linux,

%APPDATA%\Godot\assets on windows, or

~/Library/Application Support/Godot/assets on mac)

Untested on Windows and Mac.


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Plugin 6 kB
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Changelog 1 kB

Install instructions

Extract in your project's res://addons folder and enable in the project settings.